As far as canceling from velocity variable alone contained in this PlayerMachine, I did so the new below at the beginning of LateGlobalSuperUpdate()

As far as canceling from velocity variable alone contained in this PlayerMachine, I did so the new below at the beginning of LateGlobalSuperUpdate()

It appears to be to function really well for my personal objectives however, We have not checked-out generally. Think making it change live?

I’ve added the latest BSPTree onto the same GameObejct due to the fact MeshCollider

You will find pushed a big difference fixing the brand new collisionData are cleaned into grasp branch. I am not sure now about incorporating brand new velocity cancelling, because the essentially the new PlayerMachine are intended to be as easy once the it is possible to to show the brand new operator, however, I do not genuinely believe that cut off regarding password manage really push they along side boundary. I shall probably wind up including they within the another to visit.

Into the clamping topic, I’d several other affiliate find the situation, and i authored a large post about this here. You can try brand new branch I pushed up getting him and discover in the event it solves the issue, but it is not more feminine improve, and you will I’ll be searching a whole lot more to your complete disease further to help you find a very good solution. „As far as canceling from velocity variable alone contained in this PlayerMachine, I did so the new below at the beginning of LateGlobalSuperUpdate()“ weiterlesen